Radek-J portfolio 2014

Resume Radek Jakubiak



Simrishamnsgatan 9

214 23 Malmo, Sweden


tele: +46 704978279

mail: radekj@telia.com


Sample work: http://www.radek-j.com



High school, 1993 - 1996

Major: Traditional art/2d computer graphics


Military service, 1996 - 1997

LV4 Dirsi operator/gunner


Itek programming school, 1998 - 1999

C++/Mfc object oriented basics


Vioma MHA Academy, 1999 - 2000

Cg character animation


Relevant Work experience:


WARTHOG SWEDEN, 2000 - 2002


Project: Hotwheels hybrid racing (arcade, Playstation 1)

Graphics developer/Modeler/Artist

I Was hired midway into the project and main duties included re modelling and re texturing the 8 vehicles of the game.

Hotwheels hybrid racing Wiki link.


Project: Rally championship (simulation, Playstation 2)

Graphics developer/Modeler/Artist

Main duties: modelling and texturing all level props.

Rally championship extreme game review link.


TERMITE GAMES / P3 Interactive, 2002 - 2003


Project: New world order (First person shooter, Pc-cdrom)

Graphics developer /Artist

Main duties: modelling and texturing all characters, first person view weapons, menu design as well as creating ads/posters for the publisher.

New world order game review link, (polish).


DEADLINEGAMES, 2003 - 2005


Project: Total Overdose (Third person shooter, Playstation 2)

Character modeller

Main duties: modelling, texturing and rigging all characters for Total Overdose and next gen characters for game demos.

Total Overdose Wiki link.


EIDOS SWEDEN, 2005 - 2006


Project: Psp racing game,

Graphics developer /Artist

Main duties: game demo and concept development for handheld platforms.

Work samples available upon request.




Project: Multiple triple A game titles,

Senior Artist at the cinematics department

Main duties: Everything needed in all areas to produce and create game trailers and in-game cinematics.

Work samples in my demoreel.


DUCKLING & SONNE, 2012 - 2013


Project: multiple tv-spots and Lego related productions.

Senior Artist.

Main duties: Matte-painting, look-devs, modelling, texturing, lighting and just about everything production related.

Work samples in my demoreel.



Freelance / Consultancy contract based work:


WARTHOG SWEDEN, 03.2003 - 05.2003


Project: Phurious Phil (third person adventure/action, multi-platform)

Graphics developer/Artist

Main duties: rigging/animating all characters.

Phurious phil was a small demo for showing off company skills amongst publishers.

Work samples available upon request.


MADDOX GAMES/1C, 05.2002 - 03.2003


Project: Project: IL2 Forgotten Battles (flight simulation, pc-cdrom)

Graphics developer/Artist

Main duties: Modelling of aircraft and 'first person' cockpits.

Work samples available upon request. Wiki link to IL2 forgotten battles.


GHOST VFX, 08.2009 - 08.2009


Project: Project: Drag me to hell


Main duties: Modelling of a goat head for Sam Reimis movie Drag me to hell.

Work samples available upon request.










3ds max



Radek Jakubiak


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