R
esume Rade
k Jakubiak
Address:
Simrishamnsgatan 9
214 23 Malmo, Sweden
tele: +46 704978279
mail: radekj@telia.com
Sample work: http://www.radek-j.com
Education:
High school, 1993 - 1996
Major: Traditional art/2d computer graphics
Military service, 1996 - 1997
LV4 Dirsi operator/gunner
Itek programming school, 1998 - 1999
C++/Mfc object oriented basics
Vioma MHA Academy, 1999 - 2000
Cg character animation
Relevant Work experience:
WARTHOG SWEDEN, 2000 - 2002
Project: Hotwheels hybrid racing (arcade, Playstation 1)
Graphics developer/Modeler/Artist
I Was hired midway into the project and main duties included re modelling and re texturing the 8 vehicles of the game.
Hotwheels hybrid racing Wiki link.
Project: Rally championship (simulation, Playstation 2)
Graphics developer/Modeler/Artist
Main duties: modelling and texturing all level props.
Rally championship extreme game review link.
TERMITE GAMES / P3 Interactive, 2002 - 2003
Project: New world order (First person shooter, Pc-cdrom)
Graphics developer /Artist
Main duties: modelling and texturing all characters, first person view weapons, menu design as well as creating ads/posters for the publisher.
New world order game review link, (polish).
DEADLINEGAMES, 2003 - 2005
Project: Total Overdose (Third person shooter, Playstation 2)
Character modeller
Main duties: modelling, texturing and rigging all characters for Total Overdose and next gen characters for game demos.
Total Overdose Wiki link.
EIDOS SWEDEN, 2005 - 2006
Project: Psp racing game,
Graphics developer /Artist
Main duties: game demo and concept development for handheld platforms.
Work samples available upon request.
MASSIVE ENTERTAINMENT UBISOFT, 2007 - 2012
Project: Multiple triple A game titles,
Senior Artist at the cinematics department
Main duties: Everything needed in all areas to produce and create game trailers and in-game cinematics.
Work samples in my demoreel.
DUCKLING & SONNE, 2012 - 2013
Project: multiple tv-spots and Lego related productions.
Senior Artist.
Main duties: Matte-painting, look-devs, modelling, texturing, lighting and just about everything production related.
Work samples in my demoreel.
Freelance / Consultancy contract based work:
WARTHOG SWEDEN, 03.2003 - 05.2003
Project: Phurious Phil (third person adventure/action, multi-platform)
Graphics developer/Artist
Main duties: rigging/animating all characters.
Phurious phil was a small demo for showing off company skills amongst publishers.
Work samples available upon request.
MADDOX GAMES/1C, 05.2002 - 03.2003
Project: Project: IL2 Forgotten Battles (flight simulation, pc-cdrom)
Graphics developer/Artist
Main duties: Modelling of aircraft and 'first person' cockpits.
Work samples available upon request.
Wiki link to IL2 forgotten battles.
GHOST VFX, 08.2009 - 08.2009
Project: Project: Drag me to hell
Modeller
Main duties: Modelling of a goat head for Sam Reimis movie Drag me to hell.
Work samples available upon request.
SOFTWARE KNOWLEDGE
Zbrush
Maya
Nuke
Fusion
Lightwave
3ds max
Photoshop
Radek Jakubiak
2013-10-29
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