Learning Mari. Compared to my old workflow of projecting in Zbrush and then, to not loose any detail, stitch each and every projection in photoshop. Well,, no matter how buggy, mari is the 3d-paint for me. Tested on an old face I did, from no textures to this v-ray sss render, took one hour of work. Amazing.
At massive we occasionally have some "r'n'd" time in-between projects. Me and colleague Mikael "Cageman" Burman made short clip during one of those periods. He was testing some rigging-techniques in lightwave and had a sweet animation. So I sculpted and rendered a fish around that. We even got this inluded in Newteks demoreel for Siggraph 2009. Though it was rendered in maya/mentalray :)
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